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Hacker 7
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HACKER07.ISO
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mcdemo.exe
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objects
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object2.pak
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Unnamed File 000249
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Text File
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1998-04-20
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3KB
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103 lines
FITini
//---------------------------------------------------------------------------
//
// MapIcon: Big Artillery Strike Indicator
//
// BASE ID: 58
//
//---------------------------------------------------------------------------
[ObjectClass]
l ObjectTypeNum = 12
[Artillery]
st ArtillerySpriteName = "artlry" //Name of Sprite .SHP file with waypoint icon in it.
ul StartFrame = 0 //Frame to start at
ul FrameCount = 30 //Number of frames of animation.
f FrameRate = 15.0 //Frame Rate to playback animation at.
f NominalTimeToImpact = 14.0 //Time it takes strike to arrive.
f NominalDamage = 20.0 //Points of Damage per hit.
f nominalMajorRange = 25 //This is in Meters
f nominalMajorHits = 3.0 //Number of hits inside Major Range
f nominalMinorRange = 75 //This is in Meters
f nominalMinorHits = 2.0 //Number of hits inside Minor Range
f NominalSensorTime = 0.0
f NominalSensorRange = 0.0
f fontScale = 1.7
f fontXOffset = -13.0
f fontYOffset = -5.0
ul fontColor = 242
l NumExplosions = 12
f ExplosionDelay0 = 0.0;
f ExplosionDelay1 = 0.1;
f ExplosionDelay2 = 0.2;
f ExplosionDelay3 = 0.2;
f ExplosionDelay4 = 0.5;
f ExplosionDelay5 = 0.5;
f ExplosionDelay6 = 0.5;
f ExplosionDelay7 = 0.5;
f ExplosionDelay8 = 0.9;
f ExplosionDelay9 = 0.9;
f ExplosionDelay10 = 0.9;
f ExplosionDelay11 = 0.9;
f ExplosionDelay12 = 0.9;
f ExplosionOffsetX0 = 0.0;
f ExplosionOffsetY0 = 0.0;
f ExplosionOffsetX1 = 25
f ExplosionOffsetY1 = 25
f ExplosionOffsetX2 = -25
f ExplosionOffsetY2 = 25
f ExplosionOffsetX3 = -25
f ExplosionOffsetY3 = -25
f ExplosionOffsetX4 = 25
f ExplosionOffsetY4 = -25
f ExplosionOffsetX5 = 50
f ExplosionOffsetY5 = 50
f ExplosionOffsetX6 = -50
f ExplosionOffsetY6 = 50
f ExplosionOffsetX7 = -50
f ExplosionOffsetY7 = -50
f ExplosionOffsetX8 = 50
f ExplosionOffsetY8 = -50
f ExplosionOffsetX9 = 25
f ExplosionOffsetY9 = 50
f ExplosionOffsetX10 = 50
f ExplosionOffsetY10 = 25
f ExplosionOffsetX11 = -25
f ExplosionOffsetY11 = -50
f ExplosionOffsetX12 = -50
f ExplosionOffsetY12 = -25
l ExplosionsPerExplosion = 1
l ExplosionRandomOffsetX = 25
l ExplosionRandomOffsetY = 25
[ObjectType]
st Name = "ARTBig" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 58 // ID number for this mech type
l Appearance = 0x00000000
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 519 // Object Class Number of explosion
l DestroyedObject = -1 // Object Class Number of Destroyed shape
f ExtentRadius = 187 // Extent Radius in Meters (0 Can't hit hit ever)
FITEnd